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1. Warp scramblers/stabilizers - in Test Server Feedback [original thread]
scramblers = designed to help destroy other ships stabilisers = designed to help escape from other ships that want to destroy you. to add any sort of drawback to scramblers that they don't already have would take away from their intended purpose...
- by Irn Bruce - at 2008.08.29 16:01:00
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2. Book vs Gameplay (Dev reply would be nice) - in Test Server Feedback [original thread]
Whatever happened to imagination? What you see on your screen is just a representation of what is actually happening, just like the book is. The screen gives you pictures, with a few flaws, and the book gives you a lot of details, but the visuals ...
- by Irn Bruce - at 2008.08.17 02:29:00
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3. Titans are destroying the game. Remove the doomsday NOW. - in Test Server Feedback [original thread]
Yea, 4-8m EHP, but only about 1mil HP. If you removed their resists against doomsday, then they would sting considerably more. Especially if already under attack. Or even if DD automatically damaged a Titan's structure or something.
- by Irn Bruce - at 2008.05.11 23:30:00
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4. Titans are destroying the game. Remove the doomsday NOW. - in Test Server Feedback [original thread]
I posted this in the other thread, but I suppose it belongs here. And sorry if it's been brought up before, but I can't be bothered reading 23 pages. How about simply making titans very vulnerable to doomsday blasts? They wouldn't be hit by their...
- by Irn Bruce - at 2008.05.11 23:22:00
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5. Nerf ECM - in Test Server Feedback [original thread]
ECM may be effective at long ranges in team fights, but if they get close, they're easy meat for drones or FoF missiles. On the other hand, damper ships can still tank when in close. That's the real difference in role, ECM is offensive EWAR, which...
- by Irn Bruce - at 2008.04.09 14:25:00
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6. Local - the ultimate tool of free intel - in Test Server Feedback [original thread]
Originally by: Matrixcvd Minus the stupid alt key, if it takes you hours to find people in system you are doing it wrong. If you are going through a system that is 100AU across, that is a radius of 50AU. This system is roughly spheric...
- by Irn Bruce - at 2008.04.09 05:29:00
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7. Eve Shopping Cart - in Test Server Feedback [original thread]
How about you just remotely purchase your items from another system where the lag isn't bad, then go and pick them up?
- by Irn Bruce - at 2008.04.08 12:08:00
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8. Local - the ultimate tool of free intel - in Test Server Feedback [original thread]
The biggest problem with removing local is not being able to tell if a system is empty. That would lead to hours of searching for people who aren't there. There definitely needs to be a report of how many people are in local, even if it doesn't te...
- by Irn Bruce - at 2008.04.08 12:02:00
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9. Missile speed change and why - in Test Server Feedback [original thread]
Originally by: Buyerr how will you make a hit and run when the enemy have webbed and scrambled you (or just shot you down) before your first missile even hits a target?!.' There's a big area of space between web and scramble range and...
- by Irn Bruce - at 2008.04.06 21:18:00
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10. named and T2 are equel or t2 is worse - in Test Server Feedback [original thread]
If we're talking T2 weapons, the required specialization skills get you a full 10% more damage when trained to level 5. That's a big chunk. If you don't have the skills, or can't fit T2, use best named, and a lot of people are in that situation, w...
- by Irn Bruce - at 2008.04.06 20:50:00
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11. Pve should be like PVP. - in Test Server Feedback [original thread]
The problem with this is that for many people (myself included) missions are a method of generating income to fund their PvP operations. It's sometimes nice to just be able to hop in your ship that you know can tank all the rats in a mission, and ...
- by Irn Bruce - at 2008.04.06 03:02:00
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12. Missile speed change and why - in Test Server Feedback [original thread]
Originally by: Buyerr Originally by: Irn Bruce When CCP says speed does not work as intended, they do not mean because fast ships can outrun missiles, they mean they do not intend for cruisers and BSes to be nanoed up to insane s...
- by Irn Bruce - at 2008.04.06 02:07:00
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13. Missile speed change and why - in Test Server Feedback [original thread]
I see what you're saying buyerr, When firing over long ranges, with lots of damage dealers, the missiles take a long time to hit their target, so often by the time they get there the other damage dealers with their instant hit railguns etc have al...
- by Irn Bruce - at 2008.04.06 00:39:00
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14. Make T1 Destroyers more PvP able. - in Test Server Feedback [original thread]
A Catalyst with T2 blasters and a T2 drone, along with 3 magstabs and good skills can get nearly 400 DPS. That's pushing BS level.
- by Irn Bruce - at 2008.04.05 11:58:00
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15. Local - the ultimate tool of free intel - in Test Server Feedback [original thread]
Anybody got any opinions on my idea?
- by Irn Bruce - at 2008.04.04 00:29:00
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16. Missile speed change and why - in Test Server Feedback [original thread]
OK, I get it now, you just can't stand that you don't get your torpedo's 0.1 damage against that interceptor 150 km away. Well, fair enough, but you can't argue that the opportunity to choose your damagetype, switch it on the fly, and hit for ful...
- by Irn Bruce - at 2008.04.03 18:25:00
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17. Missile speed change and why - in Test Server Feedback [original thread]
Wait wait wait, your problem is that fast ships can outrun the missiles, so you want to make them faster? Even though you've said yourself that missile speed is irrelevant because if the ship can out run the missile it can also outrun the explosio...
- by Irn Bruce - at 2008.04.03 15:05:00
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18. Missile speed change and why - in Test Server Feedback [original thread]
OK, the 2 problems with missiles are: 1) Useless in fleet battles because other ships kill the target before the missiles hit 2) They stay on screen too long, causing extra lag Since missile velocity doesn't affect damage, only explosion veloci...
- by Irn Bruce - at 2008.04.03 02:53:00
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19. Local - the ultimate tool of free intel - in Test Server Feedback [original thread]
How about: - Local stays, with a player count, but names are not displayed unless you speak or engage in aggression towards another player. - Once your name is displayed, it stays displayed for 15 minutes, or until you leave local - New scanner...
- by Irn Bruce - at 2008.04.03 01:55:00
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